Dan Chalmers, Former pirate cum mercenary

GURPS 3rd Ed.

History and campaign notes:

Dan has loved the sea for as long as he can remember, so at 17 years of age, he signed on as a deck hand on a merchant ship. Dan's judgement wasn't the best, though, and this ship turned out to be a pirate, marauding the sea lanes, smuggling arms and contraband, and assorted mayhem. Being very honest, Dan hated the work, and after a year, finally escaped from them and lost himself in the capitol city. Dan, fearing to return to the wharf, hired himself out inland as a mercenary. Now, two years later, he feels confident enough to return to the port capitol.
Dan Chalmers
100 points

Mercenary, 5'10", 150 lbs., Age: 20.

Appearance: long black curly hair, tanned skin, mustache, ear ring.

Quote: "Hand me another bolt. I think I can hit the plume off his hat."
ST:
DX:
IQ:
HT:
11
14
13
11
Speed:
Move:
Dodge:
Parry:
Block:
Thrust:
Swing:
6.25
5
5
??
??
1d-2
1d

Advantages:

Absolute Direction
Charisma (+2)
Toughness

Disadvantages:

Enemy (gang of pirates, 10-)
Honesty
Laziness
Sense of Duty (friends/companions)

Quirks:

Always telling stories
Boastful
Drinks wine
Mildly curious
Softhearted

Equipment:

Broadsword (3 lbs), Cheap ($200)
Crossbow (6 lbs), Good ($150)
Crossbow Bolt ($2 & 1 ounce) (+10)
Heavy Leather Suite ($350 & 20 lb)
Large Knife (1 lb), Good ($40)
Middle-Class ($40 & 1 lb)
Quiver ($10 & 1/2 lbs)

Skills:

Bard/13
Boating/13
Brawling/15
Broadsword/15
Carousing/11
Crossbow/15
Fast-Draw (bolts)/14
Fishing/12
Gambling/13
Knife Throwing/15
Leadership/13
Main-Gauche/14
Navigation/14
Seamanship/13
Streetwise/13
Swimming/14
Tactics/11