GURPS Magic House Rules
Here are some house rules for magic I've used for my Lorimyr campaign.- Mage's Bag of Tricks - containing all those things (chalk, incense, bat's liver, etc.) needed to cast spells.
- Magic Specializations - Sorcerers, Wizards, Necromancers, Conjurors, and more.
- The Wizard's Guild - A Guild structure for mages from Lorimyr
- New Magic Items - Magical Focus, Talisman
- College of Battle Magic - Magic in Warfare
- Combining Psionics and Magic - When psionics are magic
- Endowments Magic from The Runelords - making better heroes