Magic Specializations

Different types of mages exist with various specializations. These specializations are mutually exclusive, and members of one type cannot crossover and cast spells of the other types. Prerequisite spells of forbidden colleges may be learned, but not cast.

Wizardry

This "white" magic that does not harm or coerce the subject and does not involve souls. This discipline is usually opposed to Sorcery and Necromancy, though individuals can coexist.

Colleges:

  • Knowledge (except Divination)
  • Communication/Empathy (except Control Person, Exchange Bodies, Possession and Permanent Possession)
  • Light/Darkness (except Darkness and Dark Vision)
  • Healing (except Instant Restoration, Instant Regeneration and Resurrection)

Sorcery

This involves magic that can harm or coerce the subject and often involves souls and spirits. This discipline is usually opposed to Wizardry, though individuals can coexist. This discipline is often allied with Necromancy.

Colleges:

  • Mind Control
  • Communication/Empathy
  • Necromancy (except Zombie, Control Zombie, Turn Zombie, Resurrection, Age and Steal Youth)

Necromancy

This involves essentially "black" magic of death and darkness. Necromancers are universally feared. This discipline is often allied with Sorcery.

Colleges:

Conjury

This discipline involves the creation of illusions. Feats of sleight of hand are also within this field. This discipline is often mistaken for "stage" magic and parlour tricks.

Colleges:

Skills:

  • Sleight of Hand

Alchemy

This discipline involves the creation of magic elixirs.

Skills:

  • Alchemy

Divination

This discipline involves the prediction of events through Astrology, Tarot cards, and other methods.

College:

  • Knowledge (except See Secrets, Wizard Eye, Invisible Wizard Eye, Mage Sight, Mage Sense, Identify Spell and Analyze Magic)

Skill:

  • Astronomy/TL 3

Healing

This discipline involves the healing of the body.

College:

  • Healing
  • Body Control (Resist Pain only)

Skill:

  • Physician

Magesmithy

This involves the forging of magical weapons and armor.

Colleges:

  • Enchantment (Enchant, Weapon Enchantments, Armor Enchantments, and Limiting Enchantments)
  • Making/Breaking

Skill:

  • Armoury

Runesmithy

This discipline involves the casting of magic through runes. All spells must be cast through runes.

Colleges:

  • all colleges

Skill:

  • Rune Lore

Nature Magic

This discipline involves the magic of animals and plants. Primitive mages, such as Druids and Shaman, fall into this catagory, as well as foresters.

Colleges:

  • Knowledge
  • Plant
  • Animal

Unrestricted Colleges

The following colleges are open to any of the above disciplines:

  • Protection/Warning
  • Meta Magic
  • Elemental
  • Movement
  • Food