3.0 -- Action Resolution in FUDGE Deryni

Or What Do You Use Those Dice For?


FUDGE Dice are six-sided with 2 pluses, 2 minuses, and two blanks. To use them, you roll either two or four dice, depending on the type of action (see below), and add them up. Pluses and minuses cancel each other out. The result (0, some number of pluses, some number of minuses) is then applied to the Skill or Attribute being used, moving the level of the characteristic as indicated.

OPPOSED Action Resolution

Opposed actions are where two people (PCs and/or NPCs) are contesting for the same thing (like in a chess game) or one trying to prevent the other from doing something that the first person wishes to do(like in combat).

Each contestant rolls two FUDGE Dice and adds the result to the Skill or Attribute they are using in this contest. The highest result wins that particular action, if it also beats the Difficulty Level.

UNOPPOSED Action Resolution

Unopposed actions are when a character is trying to accomplish a task that no other character can help or hinder (like trying to jump a chasm).

Roll four FUDGE Dice and add the result to the Skill or Attribute relavant to this task. Equaling or exceeding the Difficulty Level results in a success, and beating the DL by a significant amount may give greater results.


The Difficulty Level (DL) is the minimum result needed in order to successfully complete an action. The DL can be influenced by a variety of factors involving environment, mental and physical state, and mystical and divine forces. All actions, Opposed and Unopposed, have a minimum DL for completion.


The Relative Degree is how much a result of a roll has beaten the DL or other result in the case of an Opposed action. RD can determine several things like the degree of success, but is mostly used in combat, where it determines damage.


Action resolution in combat works the same as it would at any other time, except that combat rolls are almost always Opposed rolls. This is true whether or not they would normally be Unopposed, for simplicity's sake.


Results from Skill Checks (whether Opposed or not) have limits to the results that can occur. No results can go below Abyssmal or above Superb.

Exceptions: FUDGE Points, situational modifiers, and other circumstances can allow for a greater range of results, effectively raising the level that can be achieved.

Example 1: Bob has a Great Skill. He rolls +2. His result is Superb.
Example 2: Bob has a Good Skill. He uses 2 FUDGE Points and rolls +4. He gets a Legendary result.


In any non-stressed situation, a player may choose to simply use the character'sskill level as the result, or she may choose to roll the dice. A non-stressed situation is where there is little pressure on the character to succeed, and the character is confident. The situation becomes stressed if the character cannot actually perform the task at hand (Skill level too low), is under pressure, is in danger, or there's something more at stake than simply missing putting the keys on the counter.

In all stressed situations, the dice must be rolled or FUDGE points spent in order to determine the results. This is because in stressful situations, there are greater chances of making a mistake than in non-stressful situations.