Kabrah Blackwind, Rogue

History and campaign notes:

Kabrah grew up on the streets in the slums of Sanctuary. At a young age, he was assisting in burglaries by squeezing through small windows, climbing down chimneys, and other tasks needing a small person. As a teen, he was in a burglary/mugging gang, doing second story work and alley-bashing.

On a burglary, he got caught by a retired mercenary. The mercenary was going to kill him, but remembered when he was Kabrah's age; instead, he took Kabrah in and began teaching him the only trade he knew: swordsmanship. Kabrah learned quickly, and after a few years, the mercenary found him a guard job. Kabrah was able to move to the low-class part of town (as opposed to the slums), once he could afford it. Unfortunately, the life of crime was too seductive and lucrative. Kabrah began taking guard jobs on caravans or in warehouses, and then robbing them later after learning their routines, routes and cargoes.

On one such caravan job, a gang of bandits had the same idea. Kabrah escaped into the hills and hid, after several of the other guards had been killed. At night, a hungry she-wolf came into his camp, threateningly desperate. As Kabrah was preparing to fight the animal, he was reminded of his hungry childhood in the slums. He tossed the wolf what was left of his food, which the wolf ate and then departed. After starving on forage for a couple days, Kabrah was discovered by a patrol from the bandits. He was surely dead with four to one odds until the she-wolf surprised them all and helped Kabrah defeat them. He named her Moonshadow for the moon was full and she appeared as a shadow in the night. She has stayed with him ever since.

Kabrah Blackwind
150 points

Rogue, 5'10", 155 lbs., age: 20

Appearance: long black hair, blue eyes, fair complexion.

Quote: "Would you like to pet Charley?"
ST:
DX:
IQ:
HT:
12
15
13
12
Speed:
Move:
Dodge:
Parry:
Block:
Thrust:
Swing:
6.75
6
6
5

1d-2
1d

Advantages:

Animal Empathy
Combat Reflexes
Hard to Kill (+2)
Toughness

Disadvantages:

Enemy (pirates), Frequency: Rarely (6-), Medium Group(6 to 20)
Greed
Kleptomania
Sense of Duty (friends/companions)

Quirks:

Cynical
Doesn't make friends easily
Howls at the moon with Moonshadow
Talks to Moonshadow like a person
Trademark: leaves a white feather at the crime scene

Skills:

Animal Handling/16
Area Knowledge (Rankan Empire)/12
Area Knowledge (Sanctuary)/13
Area Knowledge (The Maze)/14
Blackjack/14
Brawling/15
Broadsword/16
Climbing/13
Crossbow/15
Fast-Draw (broadsword)/15
Fast-Draw (knife)/15
Intimidation/12
Knife/14
Knife Throwing/14
Lockpicking/14
Riding (horse)/14
Running/9
Scrounging/13
Shadowing/12
Shield/14
Shortsword/14
Stealth/15
Streetwise/13
Survival (Urban)/13
Traps/12
Veterinary/14
Woodworking/13

Equipment:

Blackjack (1 lb), Good ($20)
Boots ($80 & 3 lbs)
Crossbow (ST 16) (6 lbs), Good ($150)
Crossbow Bolt ($2 & 1 ounce) (+10)
Goat's-foot ($50 & 2 lbs)
Leather armor ($260, 16 lbs.)
Lower-Class ($10 & 1 lb) (+2)
Quiver ($10 & 1/2 lbs)
Small Knife (1/2 lb), Good ($30)
Small Pouch ($10)
Small Shield ($40 & 8 lbs)
Thrusting Broadsword (3 lbs), Cheap ($240)

Companion:

Name:
Type:
Appearance:
ST:
DX:
IQ:
HT:
Move/Dodge:
PD/DR:
Damage:
Reach:
Size:
Weight:
Moonshadow
She-Wolf
grey wolf with black markings on face, back and tail
9
14
5
12
9/7
1/1
1d-2 cut (claws)
C
1
110 lbs.

Advantages:

Kabrah's Companion
Adapted to individuals and crowds
Trained to attack: +1 to hit weapon arm