4.5 -- Tournaments and Jousting
To spice up tournaments beyond the
simple "Roll your Jousting Skill for each pass," here are some simple but
expanded Tournament rules. These rules hopefully add a little more dimension to
such things, as they are a staple of knights not at war, and should be as fun to
actually roleplay as any other activity. The problem is in setting up rules that
enhance but don't replace the rules already in place. There's also the problem
that while we want an extra level of detail, we want it simple enough that a
player doesn't have to be an expert even if the character is.
Jousting
Jousting is the art of taking a lance in hand, and riding down
a line to knock off his horse another knight doing the same thing. While not
exactly safe, therewere rules to protect the knights, who usually were fairly
heavily armored.
Jousting Rules: You will need the following: a place to keep track of
points earned, a d6 for the possible damage, and some scraps of paper for
recording your techniques.
- Record Shield Technique and Lance Technique to be used and pass to the GM.
- Make an Opposed Jousting roll, plus any modifiers. The GM will announce
any bonuses due to technique selection.
- A Relative Degree of 3 or greater knocks the opponent from his horse, and
is an automatic victory for that bout.
- Each participant rolls 1dF. A minus means he injured his opponent, and now
rolls 1d6 for damage (Add +1 is the lance is sharpened. You aren't supposed to
use sharp lances, but that doesn't mean it wasn't done). Damage is translated
into a Wound immediately. This shows that Jousting is a dangerous sport, and
that even the well-armored knights often were badly injured or killed by a
stray piece of broken lance. Any Wounds may be lessened to Scratch by FUDGE
points as normal, and any penalties apply to any further actions until healed.
- If both opponents are still seated, than assess Points according to the
Chart below. If no one is unhorsed in three passes, the Points accrued will
determine the victor. Points may also determine the overall winner, or at
least the finalists. Keeping track of Points is thus important, for both the
individual bouts and the tourney total.
Lance Techniques |
|
Shield Techniques |
A |
Center of Shield |
|
A |
Centered and Steadied Seat |
B |
Base of Shield |
|
B |
Lower Shield |
C |
Top of Shield |
|
C |
Raise Shield |
D |
Helmet |
|
D |
Lean Right (away from Opponent) |
E |
Body |
|
E |
Lean Left (towards Opponent) |
Using Lance Technique |
Against Shield Technique |
Gives This Modifier to Roll |
And These Points |
A |
D |
+1 |
+1 |
A |
E |
+1 |
+1 |
B |
C |
+1 |
+1 |
B |
D |
+1 |
+1 |
C |
B |
+1 |
+1 |
C |
C |
+1 |
+1 |
D |
A |
+1 |
+1 |
D |
B |
+1 |
+1 |
E |
A |
+1 |
-1 |
E |
E |
+1 |
-1 |
Notes on Using the Body Target Lance Technique
Targeting the body
instead of the shield of an opponent was generally considered bad form, although
it can be passed off as an accident rather than intent. That is why points are
taken away if the manuever succeeds. But it is a good way of eliminating an
opponent, because if the roll for the lance beats the minimum Difficulty Level,
than assess damage as normal for the lance (keeping in mind that jousting lances
were generally blunt tipped).
The Crest of the Helm Target
Knights generally wore crests on their
helms for help in identification and because they looked neat. Knocking off your
opponent's crest was a valid target, and served to embarrass your opponent, and
thus is worth a bonus of +5 Points to your total for this particular bout, but
you will not unseat your opponent. A result of Good on the roll in needed to
succeed, and this manuever replaces a normal Lance technique.
You may still be unseated yourself, based on your opponent's roll, but if you
have succeeded in knocking off the crest of his helm than it is a hollow victory
indeed for him, and you still get your points. You do not roll a die to see if
damage was done since your lance most likely doesn't break. Also, you may only
do this manuever once successfully, until your opponent changes or replaces his
crest.
Keeping Track of Points
Keeping track of your points is important to
determining your placing in the tourney. Your point total is a combination of
all of your bout totals, plus 10 points for each win.
A bout's total is: +1 from each pass where you had an advantage (i.e., each
pass where you beat your opponent's roll), plus the bonus points from choosing
impressive lance techniques versus your opponent's shield techniques, plus any
other bonuses (like from knocking off a crest).
Coronel: Also, if the opponent's choose the same lance techniques and
shield techniques, then each gets a +2 for that pass. If they do that and tie
the roll, it's a +3.
Summary of Bout Points
- +1 for each pass where you beat your opponent's roll.
- Points gained or lost for choice in Lance Technique.
- Points gained from special manuevers like knocking off helm crests, or
getting a coronel.
Summary of Tourney Points
- Summary of all bouts participated in.
- +10 points per each bout won.