(This page was written by White Crow. It was lost to humanity so I raised from the dead, thanks to
archive.org. I am not responsible for the opinions presented. -- Brett)
FUDGE Deryni Rules
Table of Contents for FUDGE Deryni
i. FUDGE Disclaimer and Copyright Notice:
This is necessary with all FUDGE materials.
-
Character Creation Introduction and
Glossary
-
Steps to Building Your Character
-
Attributes
- Rank and Social Standing
-
Notes on Playing a Deryni Character
-
Gifts
-
Faults
-
Skills
-
Raising of Skills is covered in the Character Development
section.
-
The Magic of the Deryni
-
Duel Arcanes
-
Action Resolution
-
Fatigue Points Note: Still in
revision and subject to change.
-
FUDGE Points And Item Experience Points
-
Combat, Wounds, and Healing
-
Before Combat
-
During Combat
-
Damage and Wounds
-
Tournaments and Jousting: These
are special rules to deal with the contests of arms that
knights will often partake in. These have been developed so
that such contests will be more interesting for the players,
and not simply a series of dice rolls.
-
Dueling: When a joust goes to swords
or any situation of two combatants fighting an important
fight. Not to be used in general melee. NOTE: These rules
are currently in playtest, and are not to be considered
complete.
-
Character Development
-
Experience Points
-
Raising Skills and Attributes
-
Character Aging